Games are an old venue for the development of AI programs, and have been part of the AI repertoire since the beginnings of the field. Turing wrote about games in his 1948 paper “Intelligent Machinery,” in which he suggested chess, noughts and crosses, bridge, and poker as among the games to teach machines. Why the focus on games that foreground disembodied mental activity? Because a “thinking machine” constructed in the image of a man would be “a tremendous undertaking” and therefore would be “altogether too slow and impractical” a research project (p. 39). Minksy, in the introduction to the […]
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As someone who studies automated vehicles, I have had a number of people send me links about the recently publicized “first” at-fault Google car crash (see this article for example). This is actually a really interesting situation, and presents a good moment to comment on a couple of important issues. First: As I wrote about in my M.S. thesis last spring, the notion of responsibility becomes more difficult to pin down in distributed and hybrid systems of humans and machines. Around this time, the frequency of Google car accidents came to light, with the inevitable comparisons to human accident rates […]